World of Subways 1 – The Path

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The World of Subways 1 line is going from New York beneath the Hudson-River to Newark. The original route is almost equally split in underground and above ground sections. Coming with excellent graphics this simulator also puts a lot of emphasis on original physics of the train and wagons.

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PublisherAerosoft GmbH
DeveloperTML-Studios
PlatformWindows
DeliverySteam
Release Date28 Oct 2009
Genressimulation
LanguagesEnglish, German, Spanish - Spain
FeaturesSingle-player
RatingESRB, Everyone 10+
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Key Provider Instructions

In order to activate this game, you will require a third-party 'Steam' account. For full details on how to activate please follow this link: https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352

Description

The World of Subways 1 line is going from New York beneath the Hudson-River to Newark. The original route is almost equally split in underground and above ground sections. Coming with excellent graphics this simulator also puts a lot of emphasis on original physics of the train and wagons.

Route map
The New York Path Route, approx 50 kilometers long, connects the states of New Jersey and New York . More than 40 % of the route is above ground.

Complete Feature List
Here´s what you can expect from the forthcoming THE PATH New York Underground" route of "World of Subways". A feature list to be exited about.

  • Animated display monitors at stations.
  • Random animated persons at stations
  • Realistic shift service to schedule.
  • Incident options which can happen during shift service.
  • Intelligent and custom announcements
  • Passenger volume dependend on time if day.
  • Simulation of wear and tear caused by style of operation (can be selected via options)
  • Extensive scoring system, adding to the excitement and fun.
  • Custom setting of destination display during operations.
  • Opening doors to be seen from either inside or outside, controlled by the player
  • Doors can be openend seperately. Options are the doors on the right and left side of the train. Of course you can also open both sides at the same time.
  • Break Spark - Spaces in between the live rails can produce break sparks on the current collectors which can be seen as lightning flashes and which can also be heard. This is best to be seen in a tunnel as the tunnel walls will be lit for a split second when this happens.
  • Train vibration – as soon as the train starts moving, vibrations will take effect on the train.
  • Train swings – The train will start swinging the higher the speed. You will especially get this kind of feel in the cab. Hard braking will also produce this effect and the train will still be in a swinging motion when it has come to a full stop.
  • Configurable key commands – The player can freely configure keys to his liking. He can for instance configure the key for the brake lever wherever he wants.
  • 3D – Cockpit with rotatable camera – allowing the player to look around. By using a key stroke the view angle will be centered again.
  • Free movement inside the train – While the train is stationary at a station you will have the option to switch to an ego perspective inside the passenger car. You can move by using keyboard commands, view angles can be controlled with the mouse.
  • Free movement on the station – you can get off the train at any station and move around (ego perspective). There will also be some missions starting on the platform of a station. The player will have to walk into to the train, into the cab which is seperated from the passenger area by a door.
  • Changing of cabs at a terminus – sometimes you will have to change the cabs during a mission. You will have to do this at Hoboken at the weekends when shift operation is active. The train driver has to leave the cab, the train and then walk along the platform to the other end. He then gets into the train and cab again to prepare for departure.
  • Realistic lighting on the trains – Pixel lighting allows a correct display of the amount of light. You probably know what it looks like when thinking of a flashlight shining agains a wall. Pixel lighting allows the display of such lighting effects as can already be seen in some ego shooter games. This effect will amaze you when driving at night or through a tunnel.

Minimum Requirements

  • MINIMUM:
    OS: Windows XP/Vista/7/8
    Processor: Dual Core, 2.6 GHz or faster
    Memory: 2 GB RAM
    Graphics: with at least 512 MB of VRAM
    Storage: 3 GB available space

Recommended Requirements

  • RECOMMENDED:
    OS: Windows XP/Vista/7/8
    Processor: Dual Core, 2.6 GHz or faster
    Memory: 4 GB RAM
    Graphics: with 2 GB of on-board, dedicated VRAM
    Storage: 3 GB available space

Legal Notice / EULA

The manual, documentation, video images, software, and all the related materials are copyrighted and cannot be copied, photocopied, trans- lated or reduced to any electronic medium or machine legible form, neither completely nor in part, without the previous written consent of AEROSOFT. THE SOFTWARE IS FURNISHED «AS IS» AND IT DOES NOT COME FURNISHED WITH ANY GUARANTEE IMPLICIT OR EXPRESS. THE AUTHOR DECLINES EVERY RESPONSIBILITY FOR CONTINGENT MALFUNCTIONS, DECELERATION, AND ANY DRAWBACK THAT SHOULD ARISE, USING THIS SOFTWARE. Copyright © 2013 AEROSOFT. All rights reserved. All trademarks and brand names are trademarks or regis- tered trademarks of the respective owners. Copyrights are serious stuff. If you find any pirated copies of this soft- ware please notify us at [email protected]. We will make sure re- ports of copyrights violation are rewarded. Aerosoft GmbH
Lindberghring 12
D-33142 Büren, Germany
www.aerosoft.com